There's a number of good explanations as to why Overwatch is such a fantastic game, but none greater than Blizzard's clear emphasis on making a shooter that feel awesome to play. Every character is immediately readable, meaning that the more that you play, the more knowledge you gain and, thus, the more your strategy evolves. Throughout my time with Overwatch, I have yet to encounter a dropped frame or a moment of lag, despite having every graphics setting maxed out and the servers existing in a beta state. Its shooting is as tight as a Call of Duty or Counter-Strike game, and the sheer number of colors on screen at any given moment finds a way to fill me with glee during even those frustrating moments when your team is getting throttled. Outside of playing Overwatch Beginner Guide at the past two PAX Easts, it found a way to completely fly under my radar, and I couldn't feel dumber for brushing it off. At this moment, the only negative thing that I can say about it is that I do not want to spend a moment playing it on a console, as Overwatch feels far too good with a mouse and keyboard.
If you were to rank all of Overwatch's heroes in terms of sheer quirkiness, then Lucio might wind up claiming the top spot. A support hero with potentially devastating offensive power when used properly, everyone's favorite Brazillian DJ has the potential to completely turn the tides of battle with proper positioning and ability knowledge. His main weapon, the Sonic Amplifier, has two distinct firing modes, each mapped to a specific mouse button (or trigger for those of you playing on console).
My single biggest complaint when it comes to Battleborn is how annoying all of its characters are to me. Now, this is about as subjective as it gets, and I've had discussions with players that find every inch of its universe charming as can be. To me, it often feels like Gearbox is trying way too hard to be funny, which results in Battleborn's characters all seeming like that annoying guy at your office who thinks he's a stand-up comedian. The fact that the While Overwatch doesn't have a core campaign, there is definitely a fair amount of lore to be discovered by sheer observation, and every character manages to nail that ever so important balance between charm and obnoxiousness. It says something that there is a dedicated way to turn off Battleborn's dialogue; after all, in a game whose dialogue is exceptionally well done, shouldn't including this option not be a possibility?
D.Va's first ability, her Boosters, allow her to rapidly fly in whichever direction the reticle is facing for a handful of seconds. Not only is this a wonderful method for getting to an objective or getting out of trouble, but it also allows her to cause a bit of damage whenever she comes in contact with an enemy. In addition to the Boosters, D.Va also has access to the Defense Matrix, which functions as a smaller version of Reinhardt's shield (essentially absorbing all incoming fire).
Rather, there’s a more pressing issue that has become increasingly more important as we enter (or instead, have already entered) a new era of video games that evolves from out its infancy as but a mere medium or a hobby…and transforms into an industry, a business. And that’s self-awareness; the notion that, perfectly fine as it is to show pride, professionalism and posterity as a creator/director/manager/whoever (be it for consumers, audiences or share-holders alike) it’s just as important to take your eye just that little bit out of the epicentre and look beyond the stained-glass windows to your splendid ivory towers. To see how the industry might be perceived-come-translated across to the community. No matter the intensity. Oh yes…there are obviously so many other matters to attend to such as…perhaps…not treating consumer bases like docile piggybanks; not deliberately miscuing information; not letting every nit-picking, social media-sappy, correctness-avid serial complainer dictate the who, what, when & why of your games.
(Image: https://c0.wallpaperflare.com/preview/175/55/746/lord-lord-ganesha-ganesha-hindu.jpg)Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and Blizzard's mega-selling team shooter Overwatch , as well as respected independent titles like That Dragon Cancer - and it was a chance for those in attendance to show off all-new trailers for upcoming tit
Despite what my love of recent independent titles like Hyper Light Drifter , Firewatch and The Banner Saga 2 might suggest, I have a strong history with games of a more bombastic persuasion. My most played game of all time, Call of Duty: Modern Warfare 2, found a way to capitalize on the combination of my love for multiplayer chaos and my susceptibility to addictive feedback loops. Granted, I would never claim that Modern Warfare 2 is some sort of godlike game, but there was something about its complete lack of balance and downright brilliant map design that tapped into a very specific portion of my mind.
