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When you're new to Overwatch, Bastion is the absolute bane of your existence. Inexperienced players far and wide complain that he's overpowered, but thanks to Overwatch's mechanic of enabling in-match hero swaps, savvy players can get some really simple kills off of everyone's favorite bird-loving robot.
Hanzo's weapon, the Storm Bow, has a damage output that increases based on the amount of tension on its string, which can be controlled by holding down the fire button. Quick shots, while weak, are certainly great for short range encounters, though it should be noted that effective Hanzo players are going to want to stay behind allies who shoot a bit more rapidly. Where this sniper becomes absolutely fatal is through his fully charged shots, which can take massive chunks off of the health bars of every enemy they come in contact with. However, this power comes at a price, as Hanzo's shots have an arc to them, so long range shots must be aimed above their targets in order to make contact.
If you're looking for a character that deals a massive amount of damage and has a relatively high skill ceiling, then you can do a whole lot worse then Genji. Hanzo's brother utilizes a combination of sword-based abilities and shurkiens not only makes him an awesome choice for kill-seekers, but also allow him to easily take out some of the most frustrating characters on the roster. Genji's primary fire allows him to throw ninja stars in three-round bursts in a straight line, making this the best option for doing large amounts of damage, though you have to be extremely accurate for any hope of success. His secondary fire allows him to throw three shurkiens in a fan, allowing you to do a smaller amount of damage, but increasing your potential for contact. Oh, and let's not forget that Genji can also climb up walls, so sneaking up on campers and snipers is an absolute breeze. Those who use a combination of his attacks, as opposed to simply sticking to one, will find themselves racking up kills at a staggering pace.
We'd be lying to you if we said that we weren't absolutely stoked for Overwatch, the upcoming hero-shooter from Blizzard. The combination of tight shooting, frenetic team-based combat and some downright awesome design decisions have made Overwatch potentially the most promising multiplayer shooter of the decade thus far. With Early Access to Overwatch Competitive guide's Open Beta beginning at 4PM PST tonight (the flood gates officially open to the public on May 5), we caught up with Assistant Game Director Aaron Keller to learn the answers to all of our pressing questions.
It's really that feeling of working as part of a team, mastering the characters and controlling the map that makes Overwatch such a joy to play, even without getting the content you want for your favorite character. In one match, my team and I made a last defense on a capture map. Our Bastion entered turret mode to spray one entry point, and Reinhardt held up his shield at another with Zarya close behind, supplying him with a personal shield. Soldier 76 sprinted to the front to deal heavy damage with Mercy flying behind providing a damage boose. All the while, a Widowmaker hid at the very back, ready to snipe enemies that somehow made it past our defenses. In a world filled with so many „go-it-alone“ multiplayer shooters, having a game like Overwatch that offers so many unique ways to play as a team is refreshing and fun.
Bastion is different from most of Overwatch's heroes in that his main ability alters his main weapon. His standard configuration, Recon, allows him to move freely and gives him a moderately powerful assault rifle designed for medium range encounters. His Sentry configuration is his most useful, and potentially most frustrating, setup. In this mode, Bastion is completely stationary, but has a turret that can do insane damage at close, medium and long range. Needless to say, running straight into Bastion when he's hanging out in his Sentry configuration is straight up foolish. Add this to the fact that his other ability, Self-Repair, allows him to heal himself, and it's easy to see how Bastion can be frustrating for those who just bumrush an objective without thought. Oh, and let's not forget that Bastion's ultimate, Tank Configuration, not only makes him more mobile and gives him a powerful rocket launcher, but it also decreases the size of his hitbox significantly. Despite the fact that Reaper's core weaponry is extremely simple to use and understand, his abilities require far more planning and strategy. Shadow Step gives you the ability to teleport from your current position to one of your choice, which is extremely useful for sneaking behind opposing players or getting to an objective quickly. The twist is that teleporting using this method isn't instant like, say, Tracer's Blink. Because there's a one-to-two second delay where you're completely vulnerable at play here, Shadow Step is a terrible choice for escaping losing fights. Luckily, Reaper's other core ability, Wraith Form, gives him the ability to becime completely invisible and glide for a brief amount of time. While you cannot shoot while using Wraith Form, it's a wonderful ability for getting out of trouble, assuming you aren't just going to be followed after a one-on-one gunfight. Wraith Form is also outstanding for setting up Reaper's devastating ultimate, Death Blossom. A spinning 360-degree barrage of shotgun bullets, Death Blossom is great for clearing out an objective, assuming that distance-based heroes aren't able to pop a few bullets into him at range (Reaper is totally vulnerable during this attack).
