Is there an enemy ‘overwatching' near the end of the battle or in a tight spot? Don't forget a grenade. Although it is a good idea to save missiles, they usually have massive adverse effects on enemies because of their long cooldown feature. Even formidable enemies like Kantus and Boomers will have it extremely rough with stint grenades. They can revive injured allies from afar and offer the entire battalion with a new lease of life if they are in a gr
This serves to give players the feeling of always being one step behind their enemy; which helps heighten the tension. Gears Tactics starts the player with a group of soldiers that can seemingly dispatch hordes of alien soldiers with e
Though it's certainly a breath of fresh air for the third-person shooter Gears of War series, in terms of turn-based tactics, Gears Tactics doesn't innovate. While it may be a neat diversion for those who don't have much experience with the genre, it really doesn't break much ground, and it would have bee nice to see a more unique take on these newly top-down gameplay scenar
In Act 2, Gears Tactics loses its momentum in terms of story, as it pads things out with side missions, and even some of the main story missions lack cut-scenes to provide more context for the tasks at hand. Padding the campaign by forcing players to complete side missions causes some pacing issues with the story, and players may find themselves losing interest in the plot until things inevitably start ramping up again later
The first act of Gears Tactics will be very compelling for fans of the franchise. Not only does it give them a chance to meet Gabe Diaz, and therefore learn a bit more about Kait's history, but it also shines more light on the origins of the Locust creatures. There are some pretty interesting twists and turns, and the story of each mission bleeds into the next in a way that gives it a lot of momentum. And while Gabe and Sid aren't exactly the most complex or deep characters, they're a nice change of pace from games constantly revolving around Marcus Fe
Even though Gears Tactics struggles with delivering a consistently engaging story, it never fails in delivering entertaining gameplay. Each Gears Tactics mission plays like an XCOM level with a Gears of War skin, with players selecting their squad and then completing a variety of objectives while having to account for enemies, status effects, and environmental hazards. Anyone expecting to just run head-first into encounters will have a hard time, as the game does require a genuine strategy for players to make it through most of the levels and enemy encount
XCOM wins this category easily – mainly because Gears Tactics doesn’t feature a base building aspect. Anyone who has played the rebooted XCOM series, then started playing Gears Tactics will immediately notice the lack of a base building game-mechanic. The base building in XCOM adds a secondary strategic layer to the game. Players need to add new rooms to their base in advance of needs, and the rooms help increase the effectiveness of XCOM soldiers and staff. It will probably not surprise gamers if future Gears Tactics games include a base building aspect – it will probably be expec
Similarly, the way the game handles downtime time is a bit uninspiring when compared to more established tactics series like XCOM . Though your team spends a lot of time in motion traveling in convoys, there is no time to evolve or grow. Instead, a player will spend time aligning units and personalizing favorite charact
One of the major diversions to traditional tactics games, a playthrough in Gears Tactics doesn't end when the story ends. Veteran missions take place after the story is completed, and players lead their COGs in mission after mission, so anyone can keep playing with their favorite squadmates even after the story is o
Gears Tactics makes ironman harder because, if a hero dies, the playthrough ends. It requires a lot of patience and knowledge of the SLG Game DLC, because failure to keep a hero alive will force players to restart complet
A very basic solution to continuing a strategy game is to replay the story on a higher difficulty if the difficulty from the previous playthrough was too easy. It's a great challenge if anyone felt bored by their most recent playthro
Something that may be disappointing to players as they play through Gears Tactics , though, is the repetitive level design. There are some levels that almost feel like replicas of one another, and there isn't a ton of visual variety in the stages, either - an issue that is exacerbated by the forced side missi
The number of troop types and the number of abilities that come with them make every turn feel like a game of Risk sponsored by an energy drink. Using stronger weapons, equipment, and even special moves can lead to some chains of kills that are more satisfying than anything achievable in traditional Gears shoot
