Dies ist eine alte Version des Dokuments!
In reality, Kim Jong Il would pass away in mid-December of 2011, paving the way for his son to take on the mantle of the supreme leader. Homefront’s lore also shows that in 2022, the United States is severely weakened due to the collapse of the global financial system and the emergence of an Asian bird flu epidemic that kills over 6 million people. Not too far-fetched,
A game from 2000 that has garnered critical praise with some fans calling it one of the best games ever made , Deus Ex presents an interesting yet disturbing future that is already unfolding. The game has predicted several things including the collapse of the twin towers due to a terrorist attack that happened just a year after the game's launch. Its sequel, Deus Ex: Human Revolution envisioned the rise of Justin Trudeau in politics, a feat which happened in 2013, 2 years after Human Revolution’s rele
Released in 1995, I Have No Mouth And I Must Scream is a point-and-click adventure set in a nightmarish apocalyptic future. Here, only a handful of people have been kept alive by a malignant genius artificial intelligence that seeks to torture and humiliate them endlessly. Players have to deal with disturbing ethical dilemmas that revolve around themes of genocide, abuse, insanity, and r
It would be an exhausting task to cover Troy Baker 's entire career, and the discussed roles represent just the highlights. Through Troy, numerous video game characters have had life breathed into them and have become memorable figures in gaming history. Despite the extensive amount of work he has done in the realm of video games, it seems as though he has no plans to stop any time soon. On social media, Troy has posted images of himself and Roger Clarke, who plays Arthur Morgan in Red Dead Redemption 2 . Although details on the project they are working on have yet to reach the public, anything involving the two industry veterans is sure to be excit
The sci-fi genre has always found ways to imagine what our futures could look like. From foreseeing resource shortages to close encounters with extraterrestrial beings, there are many possibilities and stories revolving around our potential paths. However, in some cases, those probabilities come true. This has happened several times in video games which has left gamers and non-gamers alike surprised, fascinated, and distur
It’s a misunderstood masterpiece, and one that has experienced a critical reappraisal in recent years as new players stumble upon its brilliance and find it to be a strangely refreshing execution of an open world genre that has long grown stagnant. Yet it also felt like the beginning of something, and outside the story many of its excellent mechanics were stitching together a world that ultimately felt empty, even if this melancholic loneliness happened to be a deliberate thematic decision it remains a clear shortcoming.
Considered by some to be one of the best performances in a game, the actor portraying Die Hardman, Tommy Earl Jenkins nails the scene with his poignant portrayal of grief, guilt, and what it means to be self-conflic
A lot of different factors need to come together to create a good video game. A team of amazing artists needs to create a world that is visually attractive and complements the themes of the game, and characters have to be designed to appeal to gamers while standing out from the hundreds of other characters in the gaming world. Programmers need to ensure that gameplay is engaging yet accessible, and voice actors and actresses have the daunting task of making characters come to life. In the world of voice actors and actresses, there have been a few names that stand out thanks to how frequently they pop up in hit games. This includes Ashly Burch , Laura Bailey, and Troy Bak
Not technically a pure sci-fi game as it is more action/espionage in nature , Metal Gear Solid 2 is still considered a classic and deals with themes about the future, particularly with truth and misinformat
I can’t even begin to think where Kojima will take things, but the socially dependent delivery system present in Sam Porter Bridges’ journey is one that controls beautifully, giving every step meaning as you stumble towards your destination, careful to avoid losing everything you’ve worked for. Fellow couriers would often come into view, while you’d also need to deal with evil monsters and bandits, but so much of the game was tranquil in its atmosphere, allowing the world to become our own. I adore this isolation, but I’d equally welcome expansion with deeper characters and more varied environments that aren’t just a bland mixture of rain, mountains, hills, and desert all populated by the same mixture of spooky monsters you’re desperately trying to avoid. The core systems are great, but with further refinement they could be something special.
Death Stranding 2 Collectibles Stranding was an unproven experiment at the time and also one of the most ambitious triple-A titles operating within the traditional system we’d ever seen. Sony gave Kojima a blank cheque and allowed him to create whatever he wanted purely because his exclusivity was more than enough of a draw. I can’t think of many games where the finished product matches up to its reveal trailer so perfectly, making it clear that whatever he had in mind for the game was clear from the very beginning, and its relatively short development cycle was spent iterating upon the initial pitch until it became the game we know today.