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Overall, the Hexblade Warlock is easily the best option for a Warlock focusing on melee combat, especially when paired with the Pact of the Blade to gain extra attacks at level 5. Their ability to utilise several useful combat spells, like Wrathful Smite, Shield, and Elemental Weapon, along with their ability to wear medium armour and use shields, makes them uniquely suited to fighting on the front lines. Their lower health pool when compared to most melee classes is offset by their Spectres, who can help to draw some attention off them, and their access to defensive spells like Blink and the aforementioned shield.
Cutting Words (Class Feature): With this ability, the Bard can force a 1d6 penalty toward Attack Roles, Ability Checks, and Damage Rolls to an opponent until the beginning of their next turn. Think of this as a negative Bardic Inspiration designed to debilitate the enemy’s combat performance.
At level 3, Vengeance Paladins can channel their oath to use „Abjure Enemy“ or „Vow of Enmity.“ The former allows them to frighten an enemy as an Action, making them easier to hit, and is especially effective against Fiends and the Undead. The latter allows them to gain an advantage on Attack Rolls against a target within 3m for 10 turns, as a bonus action. This level also grants them „ Bane “ and „Hunter's Mark“ as additional spells known. The former debuffs up to 3 creatures, while the latter places a mark on a target that makes them take extra damage from the Paladin.
The Oath of Devotion Paladin is fairly stat-hungry if players want to take full advantage of Sacred Weapon, so it doesn't pair very well with most other classes when compared to the other Paladin Subclasses. When it comes to gear, players will likely want to use a one-handed weapon and a shield, tanking for the Party and keeping enemy attention. The Blood of Lathander legendary Mace is a fantastic choice that will remain relevant for most of the game, and can be found towards the end of Act 1.
At level nine, the Circle of Stars Druid receives an additional Star Map and Cosmic Omen per long rest, giving them four of each. Finally, at level ten, the Circle of Stars Druid gains Twinkling Constellations, empowering each of their Starry Forms and allowing them to Nintendo Switch 2 launch lineup form as a free action once per turn. Archer's Luminous Arrow now deals 2d8 Radiant Damage, Chalice now Heals 2d8 hit points, and Dragon can now fly 6m/20ft per turn.
There are a total of eight BG3 Schools (subclasses) Wizard players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Wizard subclasses, you will gain more abilities that are unique to your subclass choice.
Players add their Dexterity and Charisma Proficiency Bonuses to their Saving Throws, making Bards more capable of dodging deadly attacks (Acrobatics) or even resisting truth-telling Zone of Truth Spells.
Proficiency, Light Armor
Updated on April 15th, 2025, by Thomas Hawkins: With the release of Patch 8, players now have access to a new subclass for every class in the game. In the case of the Warlock, this is the Hexblade, whose pact with sentient magical weapons forged from shadow makes them masters of melee magic. This new subclass opens up all kinds of new playstyles for the Warlock, including some secret synergies with the Shadow Sorcerer, so this guide has been updated accordingly.
The Circle of the Moon Druid also gains access to more powerful Wildshape forms faster than other subclasses, gaining the Deep Rothe form at level 3 rather than level 4, for example. They also gain some Wildshape forms that the other subclasses do not have access to, like the Dire Raven (level 3).
Lae'Zel : Best suited for the Battle Master subclass, Lae'Zel can almost singlehandedly handle your front line, drawing attention from enemies and able to withstand attacks better than some other classes.
Dexterity 14 (+2): As the Bard’s primary combat Ability, Dexterity should take a secondary or tertiary priority. Ranged Bard builds will use DEX for long-ranged weapons, while DEX could also substitute for STR for Versatile weapons, which also count towards the Bard’s specialization.
Wizards are the only class that can outright learn new spells directly from Scrolls rather than waiting for a level-up, which costs gold. But this cost is reduced if the spell corresponds with one's chosen BG3 Wizard Subclass, or School.
Shadeclinger (12 AC + DEX, Light Armour, Rare): While also suitable for Rogues with its Stealth +1 and Advantage on Saves, this is exactly the kind of gear a Bard might need if they're assigned for scouting missions. Players who prefer the Bard to strike last amid an ongoing encounter could use the additional Stealth to maneuver themselves amid hostile forces.
At level one, they also have the additional spell options „Faerie Fire“ and „Sleep,“ allowing them to outline targets to grant advantage or just put their enemies to sleep. At level three, they can also choose „Phantasmal Force“ and „Calm Emotions,“ letting them deal repeating psychic damage that will shift damage type to match the last attack that hit the target and allow them to immunize themselves and their allies from being charmed or frightened. Level five adds the options of „Plant Growth“ and „Blink,“ letting them create difficult terrain and flicker out of reality after their turn to evade attacks (sometimes Fey Magic is fickle.)
