Smart Tactics, however, have proven largely pointless or actively terrible. Presented as FC 25 's answer to Football Manager 's Assistant Manager tips (which have also always been hit-and-miss), it's something to mostly ignore. The advice is simply not intelligent in its current state, and is missing anything specific about how to beat your current opponent other than grand handwa Richarlison’s card ratings are 80 shooting, 80 dribbling, [[https://www.fc25leagues.com/|www.Fc25leagues.com]] 78 physicality, 77 pace, 73 passing, four-star skill moves, and five-star weak foot accuracy. With these stats, he can get the job done no matter how tough your opponent is in the ultimate t (Image: [[https://p0.pikist.com/photos/201/33/physalis-alkekengi-bladder-cherry-chinese-lantern-japanese-lantern-winter-cherry-ripe-fruit-berries-dry-thumbnail.jpg|https://p0.pikist.com/photos/201/33/physalis-alkekengi-bladder-cherry-chinese-lantern-japanese-lantern-winter-cherry-ripe-fruit-berries-dry-thumbnail.jpg]])This is a taster of the changes made, with other tweaks like improved graphics, raytracing, more dynamic crowds and pitchside movements, a simulation mode of wind effects and slippy conditions, and realistic additions like professional fouls also apparently on the way. As it stands, **EA Sports FC 25 ** could be one to watch when it launches this year. As always, though, it's worth looking out for further information down the line to make sure this potential is being reac When EA Sports lost the FIFA moniker and instead moved to the EA Sports FC branding last year, it came with a few changes. Nintendo players finally got an up-to-date version of the game, albeit one that came with a few major port issues and only just escaped relegation, and there were a handful of other tweaks that didn't create a major shift. However, EA Sports has promised wider changes with **EA Sports FC 25 That's not where the changes end, with youth teams seeing a big improvement courtesy of the introduction of 90 more countries to scout and being able to choose specific positions rather than nebulous characteristics. Icons have also been added, meaning the player could choose to take over from a great from the last such as Pirlo or Henry. In a player career, users can choose their player's background, too, which from the preview looks a bit like how players choose Shepard's backstory in Mass Effe If you played FC 24 , you're not going to get too many shocks in the gameplay of FC 25 . It's just not that sort of franchise, and there's really not a steep learning curve for established players in the most played game modes. That might inspire the usual cynicism about how little things have changed, but it's an inspired move from a brand familiarity point of view. I've played for years, and I have no desire to have to relearn. Instead, the education requirements come more subtly or off to the s From the preview overview given, EA Sports seems to looking to replace the previously rigid structure of formations, instead providing a form of football that should become far more fluid, fitting to how actual football feels, with overlapping players and more varied off the ball movement. The preview also showed how players can mix and match player roles and player focuses, and it looks like there’s lots of different ways to build a team providing it all works well in practice. It still relies on what player is expected to play each role, with bonus ability for those with familiarity in a role and focus, while those players who are played out of position face limitations on how they'll p What's interesting is where Rush will fit into different gameplay modes. A single player version will slot into Career Mode through the revamped youth team setup (more on that in a moment), with youth tournaments every two months that offer a boost in development to the successful team. Meanwhile, both Ultimate Team and Clubs will integrate Rush football, giving the option for Rush matches that give a whole different set of rewards and a better opportunity to play with frie Greater depth has been added to the youth academy with more chance to push a philosophy over relying on stats and regens, while transfer rules and negotiations can be customised to include embargoes or be skipped and done automatically. For Player Career, you can adjust the start of your career to create a mini version of The Journey, and in a move every sports game ever has tried and none have ever succeeded at, there's a redesigned in-game social media f Melchie Daëlle Dumornay has been a menace in the Première Ligue with great goal-scoring abilities, and signing her as a starter striker will be a great option for your team. She has great gold card stats, and you can acquire this card for cheap and still get the features that you get from expensive play For more than 30 years of soccer simulators, screaming Arteta-like at the useless CPU teammates who were both ill-equipped and unwilling to adopt your footballing philosophy. It's got better over the years, but FC 25 's new AI is a further step towards the positive. Teammates are more intelligent, with some further refinement needed. They're still not world class readers of the game, let's say, and the longer you'll spend playing, the more you'll see the same old frustrations about movement off the b