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| eview:ed_dead_edemption_2 [2025/10/24 08:16] – created mariannepontius | eview:ed_dead_edemption_2 [2025/10/24 08:48] (aktuell) – created keenan98o262 |
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| The name of the film alone should instantly bring to your mind the iconic score from Ennio Morricone, but The Good, the Bad, and The Ugly rightfully deserves its place among the best of the Western genre, and the defining example of the "Spaghetti Westerns" that Red Dead Redemption holds so many visuals and thematic influences from. | |
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| | By forcing you to slow down and complete duties that seem lackluster, you slowly start to feel more present in this [[https://Www.Openworldpilot.com/|Open World Games News]] and grow closer to your own version of Arthur. If Red Dead Redemption 2 was just all about riding around the West and shooting up saloons with your revolver, you'd likely feel disconnected from your avatar. The game then just becomes a power trip and the character that you end up playing is just an amplified version of your own wants and desires. Doing simple chores though such as chopping wood, skinning animals and dragging them back to my horse, and donating to the gang's larger pool of money has made me feel more of a bond with Arthur than any other character I've played as in recent memory. My bond with the character thus far has been established in these small moments, not the large ones. |
| You know how we control the champions in League of Legends ? Well, someone has to control the monsters, right? You didn’t think they were NPCs, did you? It’s true that minions feed, dragons are in a lot of fights, and Baron is The Rift’s Most Wanted. In their world, they are victims who must watch their own backs or be attacked by potentially ten people at once! That’s scary for the poor dragon who is in the middle of a team fight. All he can do is fight them off for a few seconds before he’s completely destroyed and his brethren must take his pl | |
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| While the PS4, Xbox One, and PC versions of GTA V prepped Rockstar for working on new hardware, they still weren’t creating an entirely new game. Even the first-person mode was just a new perspective. The game itself didn’t change drastically when it jumped consoles. With Red Dead 2 , the development team over at Rockstar is making their very first next generation game from the ground up. While the new hardware has been praised by developers, Rockstar is known for pushing hardware to its limits, and creating graphically stunning games, this new challenge could be proving more difficult than they anticipated, drastically hampering the game’s developm | Earlier, I mentioned how important Native Americans were to Western culture and how excited we are for the possibility of them sharing center stage. Another character that doesn't get enough play in the Western genre happens to be the female outlaw. In the closing scene of the teaser trailer, it seems as though the left most rider happens to be a lady. Their clothing is brighter than the other and her body structure seems to lend itself to a more feminine figure. A lot of players feel as though there isn't enough diversity when it comes to protagonists in video games. Having a leading lady that also happens to be a badass would be a great, but not necessarily a new addition to the Red Dead series. There have been plenty of awesome females in the franchise, but it would be great to finally play as |
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| | What's worth noting though is that I don't think what Rockstar has done with these ideas is really all that revolutionary by any means. No: instead, they've just leaned into these things that other developers would certainly stray away from for the reasons that I've already heard many complain about this weekend -- it ends up being too slow and too boring. However, Rockstar knew before release that Red Dead Redemption 2 would sell millions of copies no matter what they did. This notion allowed them far more experimentation and more willingness to take chances compared to what other studios might attempt. For the most part, I think it's an experiment that has worked to Red Dead Redemption 2 's benefit so far. |
| That aside, Garen may possibly feed if he gets countered because all he’ll be able to do is charge in and perish. As much as they love bushes, Garens are no cowards. They love to charge, yelling, "Demacia!!!" as they run through the battlefield. If only they could add a little common sense to t | |
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| Set in the midst of the Texas-Indian Wars, The Searchers follows the venture of Ethan Edwards, as he returns to his Texas homestead after fighting for the Confederacy in the Civil War. Returning to his home after almost a decade away, several members of his family have been killed or kidnapped by the Comanches residing in the area. After these tragic circumstances, Edwards ends up on the path to vengeance after discovering that his niece is still alive, and heads into the heart of the Comanche territory to bring her back home. | Don’t be deceived by the number at the end of the title, Red Dead Redemption 2 is a direct prequel to its predecessor. The story takes place years before our last adventure as we follow Arthur Morgan and the Van der Linde gang. If you recognize the latter name, it was the group of outlaws that John Marston rode with back in the day. As you can expect, you’ll see our loveable Marston often, who is perfectly implemented into the story. It’s not too much fan service or focus, but just enough so he’s a solid supporting role, especially in the later half of the campaign. He has his own arc, but it’s all about Arthur and his issues. The first couple of chapters in the story, Arthur is an unlikable individual. It takes him a little while to find his footing as he’s an overly serious character who never breaks a smile and plays the rough cowboy to a T. His relationship with the group, including the gang’s leader, Dutch van der Linde, is what stands out among everything else. It’s the little things around the camp; the songs, the gestures and the interactions that expand our protagonist’s likability, and you begin to better understand him. Even the most insignificant faces seem to bring out the more positive aspects out of Arthur more than the main story ever does, and it’s sad that it’s something players can completely overlook, especially considering entering the camp setting forces the player to move at a snail’s pace. |
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| Though the heist is intended as a way for Bishop to ride off into the sunset and leave his former life of crime behind, a turn of events ends up revealing that the heist is a setup by Bishop's former partner in crime - a turn that certainly echoes that of John Marston's later circumstances in the original Red Dead Redemption . | Now, while I enjoy that Red Dead Redemption 2 has built in so many things that force you to slow down, I think it's important to note that this probably isn't something I would want to see from every video game in existence. Trust me, I enjoy how streamlined most other games are now as much as the next guy. But in Red Dead Redemption 2 , I think I've started to see early on in my playthrough the larger purpose that Rockstar has with all of these added elements to the game. |
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| As one of the most anticipated game releases of the fall -- if not the most anticipated -- Red Dead Redemption 2 has come a long way from when we first heard that Rockstar Games would be returning to the epic Western world it crafted with the previous game in 2010. From what we've seen so far of the game, Red Dead Redemption 2 's depiction of the Wild West will look even more detailed and expertly crafted in the eight years since we last saw it, and the unique beauty of its setting will (seemingly) come to life like never before. | |
| | When you arrive, she gladly takes the money, until John informs her that he killed her child’s father. Even though the guy was a bonafide butt plug, the woman is still upset that her child’s father has been gunned down. A few days later, John finds her mourning at his grave, inconsolable. That’s what you get for getting in the middle of someone else’s family issues, John; nothing is solved and no one is ha |
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| | (Image: [[https://cdn2.unrealengine.com/gta-online-beginners-guide-tips-1920x1080-5d6144ffed9d.jpg|https://cdn2.unrealengine.com/gta-online-beginners-guide-tips-1920x1080-5d6144ffed9d.jpg]])Red Dead Redemption 2 is a long game and there’s a lot to do in it. The main campaign alone, along with a good number of Stranger missions, took us just under fifty hours to complete, which is exponentially longer than its predecessor. That’s barely even participating in the various other activities, such as hunting, gambling, bounty hunting and more. The Stranger missions are one of the bigger draws as they are once again whacky, over-the-top scenarios that fill out the world. Arthur may not have the sarcastic, comical timing of John Marston, but he still lends to each situation with his confusion. Sadly, I never saw a damsel tied up on a railroad track that needed saving. Speaking of Stranger missions, you're also able to make choices that may affect scenes in the main story. For example, I met one woman earlier in the campaign and she appeared as a prostitute later on, which lead to a bounty immediately put on my head. Another was a surprisingly lengthy scene with a nun who I randomly bumped into once, and Arthur opened up to her. Your choices through the campaign do hold some weight as they can affect where specific people end up in the future and might even expand upon Arthur’s character more. |
| Or shall we say Zyra? Them boys won’t leave the plants alone! Zyra may not be the strongest champion in the game and you know she is statistically the squishiest. But does that stop her from being a threat? Of course not! I don’t blame her for being particular about her plants. After all, she’s literally a plant that took on the form of a humanoid in order to save herself from extinction. The plants she summons are part of her. That’s like someone stepping on your own flesh and blood. Disgust | |
| It’s safe to say that Red Dead Redemption 2 is easily the most visually-impressive game Rockstar has ever created. While it’s difficult for open world games to compare to more linear, focused experiences due to the amount of content shoved onto screen at once, there were times when I thought I was playing a CG movie. Maybe that’s a little bit of hyperbole as there are still some compromises that are taken, but for the most part this is arguably the best looking game of the year. Character models are remarkably detailed, even with the most insignificant individuals, and the [[https://www.openworldpilot.com|Open world games Missions]] world is absolutely gorgeous. Not only does it have an incredible amount of variety, from industrial cities to snowy mountains, but the way settings are organized bring the world to life in a sensational way. From a pure visual aspect, the only negative notions are minor ones, namely beards can sometimes look like they’re pulled off a character creator, and the rendering and reflections when moving through water has a strange issue on the sides of the screen. Animation is the only other aspect that can be bothersome at times. Don’t get me wrong, everything is animated meticulous, from faces to actions, but when you need to interact with something in the world, it can put you into an animation that takes a lot longer than you’d hope for. Other than that, I was blown away with what Rockstar was able to accomplish, as the world of Red Dead Redemption 2 is simply breathtaking. | |
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