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baldu_s_gate_3:best_cle_ic_class_build [2025/11/07 08:24] – created tangelaruggieribaldu_s_gate_3:best_cle_ic_class_build [2025/11/07 09:32] (aktuell) – created hhverica6427
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-Overall, the Hexblade Warlock is easily the best option for a Warlock focusing on melee combat, especially when paired with the Pact of the Blade to gain extra attacks at level 5. Their ability to utilise several useful combat spells, like Wrathful Smite, Shield, and Elemental Weapon, along with their ability to wear medium armour and use shields, makes them uniquely suited to fighting on the front lines. Their lower health pool when compared to most melee classes is offset by their Spectres, who can help to draw some attention off them, and their access to defensive spells like Blink and the aforementioned shield.+Other Character Creation Tips Character Creation Guide - UI Explained Biggest Mistakes Players Make When Creating A Custom Character Feats To Absolutely Avoid Early Game Best Backgrounds In Baldur's Gate 3 Best Skills To Be Proficient At 10 Pro Tips For Character Creation 10 Starting Character Builds For Beginners Multiclass Mistakes That Ruin A Character Tips For Roleplaying Best Hirelings To Add To Your P
  
-Cutting Words (Class Feature): With this ability, the Bard can force a 1d6 penalty toward Attack Roles, Ability Checks, and Damage Rolls to an opponent until the beginning of their next turnThink of this as a negative Bardic Inspiration designed to debilitate the enemy’combat performance.+The Sorcerer class is pretty powerful on its own, and the Warlock is the only option that adds meaningful damage to the class' already-powerful toolkitHowever, by speccing into the Wizard class, the Sorcerer gains the ability to learn spells from Scroll s, vastly expanding its repertoire of options.
  
-At level 3, Vengeance Paladins can channel their oath to use "Abjure Enemy" or "Vow of Enmity." The former allows them to frighten an enemy as an Actionmaking them easier to hit, and is especially effective against Fiends and the Undead. The latter allows them to gain an advantage on Attack Rolls against target within 3m for 10 turnsas bonus action. This level also grants them " Bane " and "Hunter's Mark" as additional spells known. The former debuffs up to 3 creatures, while the latter places a mark on a target that makes them take extra damage from the Paladin.+The Sorcerer is one of the few Spellcasting-only classesone that is nearly impossible to build into melee fighter without multi-classing. Like the WizardSorcerers can access massive variety of useful spells that range from devastatingly damaging to enraging environmental effects.
  
-The Oath of Devotion Paladin is fairly stat-hungry if players want to take full advantage of Sacred Weaponso it doesn't pair very well with most other classes when compared to the other Paladin Subclasses. When it comes to gear, players will likely want to use one-handed weapon and shield, tanking for the Party and keeping enemy attention. The Blood of Lathander legendary Mace is fantastic choice that will remain relevant for most of the game, and can be found towards the end of Act 1.+As a support sub-classthe Life Domain Cleric can deal damage when it needs to, but most of the time players will stay far from enemies and close to their teammates, ready with buff or heal when needed. The Disciple of Life passive gives bit of extra healing with each spell cast, and can even heal themself with each cast at later levels.
  
-At level nine, the Circle of Stars Druid receives an additional Star Map and Cosmic Omen per long rest, giving them four of each. Finally, at level ten, the Circle of Stars Druid gains Twinkling Constellationsempowering each of their Starry Forms and allowing them to [[https://www.baldursgate3fans.com/articles/the-switch-2-s-missing-masterpiece-why-baldur-s-gate-3-needs-to-join-the-party.html|Nintendo Switch 2 launch lineup]] form as a free action once per turn. Archer's Luminous Arrow now deals 2d8 Radiant Damage, Chalice now Heals 2d8 hit points, and Dragon can now fly 6m/20ft per turn.+Having access to Bladesong can be a huge boon to other spell-sword setupslike the Hexblade Warlock or even the Paladin, and since it doesn't rely on Intelligence, you could take the two-level dip to acquire Bladesong without needing to invest in that stat at all.
  
-There are a total of eight BG3 Schools (subclasses) Wizard players can try out, each of which focuses on different aspects of the classand offers selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Wizard subclasses, you will gain more abilities that are unique to your subclass choice.+The Wood Half-Elf is another very strong choice for the best Sorcerer [[https://www.Baldursgate3fans.com/articles/my-journey-through-baldur-s-gate-3-s-first-ever-pvp-tournament.html|bg3 tournament]] race because of its improved movement. Though the Wood Half Elf doesn't have any notable spells like the Drow racethis extra 1.5m movement distance is bigger benefit than it might seem, and all Half-Elf subraces get immunity to Sleep as well as Advantage against being Charmed from Fey Ancestry.
  
-Players add their Dexterity and Charisma Proficiency Bonuses to their Saving Throwsmaking Bards more capable of dodging deadly attacks (Acrobatics) or even resisting truth-telling Zone of Truth Spells+The Sage background grants proficiency for Arcana and History checks and will typically trigger Inspiration when the Warlock engages in the magical elements of the world (like getting to Lorroakan's tower)or figuring out the historical significance of places in the world.
  
-  +This table displays recommended BG3 Cleric build choices for every levelincluding recommended spells you should add to your Spellbook at each level. These spells synergize well with the BG3 Life Cleric build, including a variety of support spells to provide aid to your party and both debuffs and control effects to affect combat more directly.
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-ProficiencyLight Armor+
  
-Updated on April 15th2025, by Thomas Hawkins: With the release of Patch 8players now have access to a new subclass for every class in the gameIn the case of the Warlock, this is the Hexblade, whose pact with sentient magical weapons forged from shadow makes them masters of melee magic. This new subclass opens up all kinds of new playstyles for the Warlock, including some secret synergies with the Shadow Sorcerer, so this guide has been updated accordingly.+At level sixTransmutation Wizards gain the ability "Transmuter's Stone." This lets them create a stone imbued with a magical effectwhich it will grant to whoever is holding the stoneThey can choose from the following effects and must cast a level 1 or higher Transmutation Spell before they can create another stone:
  
-The Circle of the Moon Druid also gains access to more powerful Wildshape forms faster than other subclassesgaining the Deep Rothe form at level 3 rather than level 4for example. They also gain some Wildshape forms that the other subclasses do not have access to, like the Dire Raven (level 3).+The best Sorcerer companions in BG3 are Shadowheart as your primary Support party memberLae'Zel as a Fighter in melee range tanking blowsand Astarion as a sneaky melee party member who can be useful out of combat too.
  
-Lae'Zel Best suited for the Battle Master subclass, Lae'Zel can almost singlehandedly handle your front linedrawing attention from enemies and able to withstand attacks better than some other classes.+At level six, Conjuration Wizards learn "Benign TranspositionTeleport," allowing them to teleport to any unoccupied space within 9m or swap positions with an ally in that range. This can be good for getting the Wizard out of dangerous situations and putting a tankier ally in range of dangerous foes. Level 10 has Conjuration Wizards learn "Focused Conjuration." This prevents the Wizard's Concentration from being broken when concentrating on Conjuration Spellswhich would be fantastic for preventing a lucky archer from canceling their summons if summons required concentration the way they do in the tabletop game. As this isn't the case for most summons in the game, this tends to be extremely niche.
  
-Dexterity 14 (+2): As the Bard’s primary combat Ability, Dexterity should take secondary or tertiary priority. Ranged Bard builds will use DEX for long-ranged weaponswhile DEX could also substitute for STR for Versatile weaponswhich also count towards the Bard’s specialization.+In addition to everything you unlock while leveling as Clericyour Subclass also determines what you unlock at certain levels. As a Clericyou can select a subclass at Level 1, in the character creation menu.
  
-Wizards are the only class that can outright learn new spells directly from Scrolls rather than waiting for a level-upwhich costs gold. But this cost is reduced if the spell corresponds with one's chosen BG3 Wizard Subclassor School.+No matter which way one takes a Sorcerer, though, they all have the ability to use Metamagic , and Sorcery Points, to influence their spells. Metamagic can twin spells, make them more likely to hitchange their range, and even allow Sorcerers to cast spells while Silenced.
  
-Shadeclinger (12 AC + DEXLight ArmourRare): While also suitable for Rogues with its Stealth +1 and Advantage on Savesthis is exactly the kind of gear a Bard might need if they're assigned for scouting missions. Players who prefer the Bard to strike last amid an ongoing encounter could use the additional Stealth to maneuver themselves amid hostile forces.+In Act 1 which typically brings players up to around Level 5 you will be able to choose your Warlock Subclass (Great Old One), pick up your first set of three Cantrips (don't forget Eldritch Blast), learn a few basic Warlock spells, and pick up your first two Eldritch Invocations.
  
-At level one, they also have the additional spell options "Faerie Fire" and "Sleep," allowing them to outline targets to grant advantage or just put their enemies to sleepAt level threethey can also choose "Phantasmal Force" and "Calm Emotions," letting them deal repeating psychic damage that will shift damage type to match the last attack that hit the target and allow them to immunize themselves and their allies from being charmed or frightened. Level five adds the options of "Plant Growth" and "Blink," letting them create difficult terrain and flicker out of reality after their turn to evade attacks (sometimes Fey Magic is fickle.)+The best Warlock builds in BG3 take advantage of these class strengthsTypicallyBaldur's Gate 3 builds are based on a subclasswhich takes the form of a Patron for Warlocks . The Great Old One brings useful spells and lots of class flavormaking it the prime choice for players looking to get started on the right foot with the Warlock class.
  
baldu_s_gate_3/best_cle_ic_class_build.txt · Zuletzt geändert: von hhverica6427